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NumBugz: the new game from the parents adding fun to maths

PLYT

16th June 2017

Founder: Lisa & Ian McCartney

Lisa and Ian believe everyone can be good at maths.

After the notable success of their home business PLYT, Lisa and Ian believe everyone can be good at maths. The husband and wife duo launched a new game this year that is already recommended by National Numeracy –  the UK’s leading Maths body.

“Our motivation is seeing children become excited about the game, get caught up in the competition and become more confident with numbers at the same time.’’

The business was originally started when Lisa and Ian were struggling to find any number games that they could play as a family without having a predictable winner and a loser, where everyone in the family could be challenged regardless of their maths ability.

The couple saw a gap in the market and developed their own game. At first, the idea was simply to create a fun, original game to play when spending time together as a family, but interest grew and soon friends and teachers were asking where they could buy it. PLYT was born.

Independent research has now proven that PLYT is effective at improving childrens’ maths and their PLYT games have been endorsed by National Numeracy as some of the most effective available

What makes PLYT unique, says Lisa, is that players of all ages and abilities can compete against each other: everyone is challenged and everyone has the same chance of winning. This differs from other educational games that are aimed at just one level of ability – requiring older siblings or parents to “dumb-down”.

Their new game, NumBugz, is a maths travel game that includes seven different games in one – something for everyone – to take and play anywhere.

They are proud of the flexibility and options that NumBugz provides – giving players many different games in one Bugz bag means it’s great value for money and not quickly outgrown.

Lisa and Ian see the face-to-face element of their games as part of their charm, but they are also looking to expand into the mobile market in the future.

Lisa says:

“Our motivation is seeing children become excited about the game, get caught up in the competition and become more confident with numbers at the same time.’’

“The feedback we’ve had from parents, teachers and children has been fabulous, and makes all of the hard work worthwhile!”

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